Equipment you find might have special bonuses. Examples are buffs like ATK + 4% and Venom + 15%. These can be both beneficial and harmful to your creature.
Equipment bonuses are divided into two types: Sicknesses and Buffs .
Sickness bonuses on armor will increase a creature's defense against that Sickness . On the other hand, Sickness bonuses on weapons will grant creatures the ability to attack with the Sickness . You can read this for a few examples of how it works.
Buffs offer increases to the specified attributes of the creatures wearing them. For example, a weapon with an ATK Buff of 4% will increase the creatures attack attribute by 4%.
You can increase the likelyhood of discovering weapons with Sicknesses and Buffs by increasing the Player Growth Attribute Armsman . You can also add the Sicknesses and Buffs you want to equipment made at the Building Shop by using marbles.
Here is a list of the limitations of these bonuses: