Enchanting

Introduction

Enchanting grants an equip unique bonuses it would not have otherwise. This could be things such as an extra attack during battle or a dramatically enhanced elemental attack.

Terms to Know

  • Natural Enchantment - Most, but not all, pieces of equipment have these. They are something each equip type has assigned to it. For example, a Golden Ascia (Axe) only has a chance of acquiring the Skillful Enchantment upon being generated by the game.
  • Sealed Enchantment - A Natural Enchantment that was not activated upon being generated by the game.
  • Random Enchantment - This is an Enchantment that is randomly assigned to an equip.
  • Held Enchantment - Whether natural or random, this is the Enchantment a piece of equipment currently has active.

Acquiring Enchantments

Currently there are four ways for an equip to acquire an Enchantment:

  • It naturally occurs when an equip is generated. This is influenced by the Player Growth Attribute Armsman .
  • A random one is assigned by the LESP Enchantress Kitsune. You can read more about her special skill right here.
  • Its natural Enchantment is unsealed by an Unsealing Stone. The chance of this is influenced by the Player Growth Attribute Enchanter .
  • Its random Enchantment can be applied to an equip with an unsealed enchantment with Dragon Stones. The chance of this is influenced by the Player Growth Attribute Enchanter .

Unsealing Enchantments

To Unseal an equip's natural Enchantment, click its faded Enchantment icon within your 'Camp>Equipment' menu, and then click the 'Enchant' button. An Unsealing Stone is required to complete this action.

The Unsealing Stone is acquired from Dismantling equipment. Go to the Dismantling Lesson to learn what the chance of acquiring one is influenced by.

Unsealing Chance

The chance of Unsealing a Natural Enchantment is increased by the Player Growth Attribute Enchanter and decreased by the rarity of the Enchantment. Therefore more powerful Enchantments will be more difficult to successfully unseal.

Natural Chance

A Natural Enchantment's chance of occurring is decreased by its rarity and increased by the Player Growth Attribute Armsman .

Type/Category Restrictions

  1. Each specific type of equip usually has a Natural Enchantment it can gain upon generation. This means that a Samburu spear can only naturally receive Dexterity, and a Wallarmbrust can only naturally receive Skillful.
  2. Enchantments are also restricted to a general category of equipment. For example, only weapons can have Bleeder, and only shields can ever have Immunity.

Enchantment List

Name Chance Effect Bound to a Particular Equip Enchantment Category
Roast 15%

Normal Attack: +30% Fire.

No Weapon
Roast+ 12.5%

Normal Attack: +60% Fire.

No Weapon
Roast++ 10%

Normal Attack: +120% Fire.

No Weapon
Frigid 15%

Normal Attack: +30% Water.

No Weapon
Frigid+ 12.5%

Normal Attack: +60% Water.

No Weapon
Frigid++ 10%

Normal Attack: +120% Water.

No Weapon
Billow 15%

Normal Attack: +30% Wind.

No Weapon
Billow+ 12.5%

Normal Attack: +60% Wind.

No Weapon
Billow++ 10%

Normal Attack: +120% Wind.

No Weapon
Convulse 15%

Normal Attack: +30% Earth.

No Weapon
Convulse+ 12.5%

Normal Attack: +60% Earth.

No Weapon
Convulse++ 10%

Normal Attack: +120% Earth.

No Weapon
Clear 15%

Normal Attack: +30% Light.

No Weapon
Clear+ 12.5%

Normal Attack: +60% Light.

No Weapon
Clear++ 10%

Normal Attack: +120% Light.

No Weapon
Vile 15%

Normal Attack: +30% Dark.

No Weapon
Vile+ 12.5%

Normal Attack: +60% Dark.

No Weapon
Vile++ 10%

Normal Attack: +120% Dark.

No Weapon
Dexterity 0.5%

Normal Attack: +1 Strike. Extra Normal Attack: -35% Mgc. -25% Acc.

No Weapon
Skillful 0.5%

Normal Attack: +2 Strike. Extra Normal Attack: -25% Mgc. -50% Acc.

No Weapon
Precision 15%

Attack Skill Used: +7% Acc. Normal Attack: +3% Acc.

No Weapon
Precision+ 10%

Attack Skill Used: +15% Acc. Normal Attack: +7% Acc.

No Weapon
Precision++ 6%

Attack Skill Used: +25% Acc. Normal Attack: +15% Acc.

No Weapon
Infector 15%

Normal Attack: +5% Venom. -10% Mgc.

No Weapon
Infector+ 10%

Normal Attack: +10% Venom. -15% Mgc.

No Weapon
Infector++ 6%

Normal Attack: +15% Venom. -25% Mgc.

No Weapon
Dozer 15%

Normal Attack: +5% Sleep. -10% Mgc.

No Weapon
Dozer+ 10%

Normal Attack: +10% Sleep. -15% Mgc.

No Weapon
Dozer++ 6%

Normal Attack: +15% Sleep. -25% Mgc.

No Weapon
Blinder 15%

Normal Attack: +3% Blind. -10% Str.

No Weapon
Blinder+ 10%

Normal Attack: +6% Blind. -15% Str.

No Weapon
Blinder++ 6%

Normal Attack: +10% Blind. -25% Str.

No Weapon
Paralyzer 15%

Normal Attack: +3% Stone. -10% Str.

No Weapon
Paralyzer+ 10%

Normal Attack: +6% Stone. -15% Str.

No Weapon
Paralyzer++ 6%

Normal Attack: +10% Stone. -25% Str.

No Weapon
Grave 15%

Normal Attack: +3% Death. -15% Acc.

No Weapon
Grave+ 10%

Normal Attack: +6% Death. -20% Acc.

No Weapon
Grave++ 6%

Normal Attack: +10% Death. -25% Acc.

No Weapon
Necrosis 15%

Normal Attack: +5% Rot. -10% Dex.

No Weapon
Necrosis+ 10%

Normal Attack: +10% Rot. -15% Dex.

No Weapon
Necrosis++ 6%

Normal Attack: +15% Rot. -25% Dex.

No Weapon
Shutter 15%

Normal Attack: +3% Seal. -15% Acc.

No Weapon
Shutter+ 10%

Normal Attack: +6% Seal. -20% Acc.

No Weapon
Shutter++ 6%

Normal Attack: +10% Seal. -25% Acc.

No Weapon
Bleeder 15%

Normal Attack: +5% Drain. -10% Dex.

No Weapon
Bleeder+ 10%

Normal Attack: +10% Drain. -15% Dex.

No Weapon
Bleeder++ 6%

Normal Attack: +15% Drain. -25% Dex.

No Weapon
Devil Hunter 12.5%

Normal Attack: Increased damage against Demon Kin by 25%.

No Weapon
Devil Hunter+ 6%

Normal Attack: Increased damage against Demon Kin by 50%.

No Weapon
Devil Hunter++ 4%

Normal Attack: Increased damage against Demon Kin by 100%.

No Weapon
Grave Marker 12.5%

Normal Attack: Increased damage against Unliving Kin by 25%.

No Weapon
Grave Marker+ 8.5%

Normal Attack: Increased damage against Unliving Kin by 50%.

No Weapon
Grave Marker++ 4%

Normal Attack: Increased damage against Unliving Kin by 100%.

No Weapon
Deconstructor 12.5%

Normal Attack: Increased damage against Construct Kin by 25%.

No Weapon
Deconstructor+ 6%

Normal Attack: Increased damage against Construct Kin by 50%.

No Weapon
Deconstructor++ 4%

Normal Attack: Increased damage against Construct Kin by 100%.

No Weapon
Wing Breaker 12.5%

Normal Attack: Increased damage against Winged Kin by 25%.

No Weapon
Wing Breaker+ 8.5%

Normal Attack: Increased damage against Winged Kin by 50%.

No Weapon
Wing Breaker++ 4%

Normal Attack: Increased damage against Winged Kin by 100%.

No Weapon
Trapper 12.5%

Normal Attack: Increased damage against Beast Kin by 25%.

No Weapon
Trapper+ 8.5%

Normal Attack: Increased damage against Beast Kin by 50%.

No Weapon
Trapper++ 4%

Normal Attack: Increased damage against Beast Kin by 100%.

No Weapon
Cold-Blooded Killer 12.5%

Normal Attack: Increased damage against Aquatic Kin by 25%.

No Weapon
Cold-Blooded Killer+ 8.5%

Normal Attack: Increased damage against Aquatic Kin by 50%.

No Weapon
Cold-Blooded Killer++ 4%

Normal Attack: Increased damage against Aquatic Kin by 100%.

No Weapon
Homicidal 12.5%

Normal Attack: Increased damage against Humanoid Kin by 25%.

No Weapon
Homicidal+ 8.5%

Normal Attack: Increased damage against Humanoid Kin by 50%.

No Weapon
Homicidal++ 4%

Normal Attack: Increased damage against Humanoid Kin by 100%.

No Weapon
Natural Deselection 12.5%

Normal Attack: Increased damage against Nature Kin by 25%.

No Weapon
Natural Deselection+ 8.5%

Normal Attack: Increased damage against Nature Kin by 50%.

No Weapon
Natural Deselection++ 4%

Normal Attack: Increased damage against Nature Kin by 100%.

No Weapon
Immunity 15%

Defend Used: 25% chance to prevent Drain. 25% chance to prevent Venom. 15% chance to prevent Stone. 25% chance to prevent Rot.

No Shield
Immunity+ 10%

Defend Used: 40% chance to prevent Drain. 40% chance to prevent Venom. 30% chance to prevent Stone. 40% chance to prevent Rot.

No Shield
Immunity++ 6%

Defend Used: 60% chance to prevent Drain. 60% chance to prevent Venom. 45% chance to prevent Stone. 60% chance to prevent Rot.

No Shield
Anti-Curse 15%

Defend Used: 15% chance to prevent Death. 15% chance to prevent Blind. 25% chance to prevent Sleep. 15% chance to prevent Seal.

No Shield
Anti-Curse+ 10%

Defend Used: 30% chance to prevent Death. 30% chance to prevent Blind. 40% chance to prevent Sleep. 30% chance to prevent Seal.

No Shield
Anti-Curse++ 6%

Defend Used: 45% chance to prevent Death. 45% chance to prevent Blind. 60% chance to prevent Sleep. 45% chance to prevent Seal.

No Shield
Recovery 10%

Defend Used: 35% recovery chance from Blind. 35% recovery chance from Venom.

No Shield
Recovery+ 6%

Defend Used: 70% recovery chance from Blind. 70% recovery chance from Venom.

No Shield
Recovery++ 2%

Defend Used: 100% recovery chance from Blind. 100% recovery chance from Venom.

No Shield
Reform 10%

Defend Used: 35% recovery chance from Seal. 35% recovery chance from Rot.

No Shield
Reform+ 6%

Defend Used: 70% recovery chance from Seal. 70% recovery chance from Rot.

No Shield
Reform++ 2%

Defend Used: 100% recovery chance from Seal. 100% recovery chance from Rot.

No Shield
Force 6%

Defend Used: Buffs 125% Str for the next turn.

No Shield
Aptitude 6%

Defend Used: Buffs 125% Mgc for the next turn.

No Shield
Sharpness 6%

Defend Used: Buffs 125% Dex for the next turn.

No Shield
Secure 6%

Defend Used: Buffs 175% Vit for the next turn.

No Shield
Reflective 6%

Defend Used: Buffs 175% Res for the next turn.

No Shield
Brisk 6%

Defend Used: Buffs 125% Spd for the next turn.

No Shield
Torch 12.5%

Normal Attack: Buffs 10% Fire. Attack Skill Used: Buffs 5% Fire.

No Headgear
Torch+ 8.5%

Normal Attack: Buffs 20% Fire. Attack Skill Used: Buffs 10% Fire.

No Headgear
Splash 12.5%

Normal Attack: Buffs 10% Water. Attack Skill Used: Buffs 5% Water.

No Headgear
Splash+ 8.5%

Normal Attack: Buffs 20% Water. Attack Skill Used: Buffs 10% Water.

No Headgear
Scare 12.5%

Normal Attack: Buffs 10% Dark. Attack Skill Used: Buffs 5% Dark.

No Headgear
Scare+ 8.5%

Normal Attack: Buffs 20% Dark. Attack Skill Used: Buffs 10% Dark.

No Headgear
Spark 12.5%

Normal Attack: Buffs 10% Light. Attack Skill Used: Buffs 5% Light.

No Headgear
Spark+ 8.5%

Normal Attack: Buffs 20% Light. Attack Skill Used: Buffs 10% Light.

No Headgear
Woosh 12.5%

Normal Attack: Buffs 10% Wind. Attack Skill Used: Buffs 5% Wind.

No Headgear
Woosh+ 8.5%

Normal Attack: Buffs 20% Wind. Attack Skill Used: Buffs 10% Wind.

No Headgear
Crack 12.5%

Normal Attack: Buffs 10% Earth. Attack Skill Used: Buffs 5% Earth.

No Headgear
Crack+ 8.5%

Normal Attack: Buffs 20% Earth. Attack Skill Used: Buffs 10% Earth.

No Headgear
Panther Eye 4%

Each Turn: +4% Acc.

No Headgear
Panther Eye+ 1%

Each Turn: +6% Acc.

No Headgear
Panther Eye++ 0.5%

Each Turn: +8% Acc.

No Headgear
Hellfire Guard 10%

Each Turn: Resists 50% Fire damage.

No Armor
Hellfire Guard+ 2%

Each Turn: Resists 100% Fire damage.

No Armor
Hellfire Guard++ 0.5%

Each Turn: Resists 200% Fire damage.

No Armor
Deep Sea Diver 10%

Each Turn: Resists 50% Water damage.

No Armor
Deep Sea Diver+ 2%

Each Turn: Resists 100% Water damage.

No Armor
Deep Sea Diver++ 0.5%

Each Turn: Resists 200% Water damage.

No Armor
Blackest Night 10%

Each Turn: Resists 50% Dark damage.

No Armor
Blackest Night+ 2%

Each Turn: Resists 100% Dark damage.

No Armor
Blackest Night++ 0.5%

Each Turn: Resists 200% Dark damage.

No Armor
Guardian Angel 10%

Each Turn: Resists 50% Light damage.

No Armor
Guardian Angel+ 2%

Each Turn: Resists 100% Light damage.

No Armor
Guardian Angel++ 0.5%

Each Turn: Resists 200% Light damage.

No Armor
Mother Earth 10%

Each Turn: Resists 50% Earth damage.

No Armor
Mother Earth+ 2%

Each Turn: Resists 100% Earth damage.

No Armor
Mother Earth++ 0.5%

Each Turn: Resists 200% Earth damage.

No Armor
Anti-Blast Field 10%

Each Turn: Resists 50% Wind damage.

No Armor
Anti-Blast Field+ 2%

Each Turn: Resists 100% Wind damage.

No Armor
Anti-Blast Field++ 0.5%

Each Turn: Resists 200% Wind damage.

No Armor
Growing Immunity 8.5%

Each Turn: Increases Venom resistance by 1% for each turn that has passed. Increases Blind resistance by 1% for each turn that has passed. Increases Rot resistance by 1% for each turn that has passed.

No Armor
Expanding Resist 8.5%

Each Turn: Increases Drain resistance by 1% for each turn that has passed. Increases Stone resistance by 1% for each turn that has passed. Increases Sleep resistance by 1% for each turn that has passed.

No Armor
Rising Freedom 6%

Each Turn: Increases Death resistance by 1% for each turn that has passed. Increases Seal resistance by 1% for each turn that has passed.

No Armor
Bodyguard 10%

Each Turn: Reduces Hp damage by 1%.

No Armor
Bodyguard+ 4%

Each Turn: Reduces Hp damage by 3%.

No Armor
Bodyguard++ 0.5%

Each Turn: Reduces Hp damage by 5%.

No Armor
Everlasting 10%

Each Turn: Reduces Ep damage by 1%.

No Armor
Everlasting+ 4%

Each Turn: Reduces Ep damage by 3%.

No Armor
Everlasting++ 0.5%

Each Turn: Reduces Ep damage by 5%.

No Armor
Regenerate 10%

Each Turn: Recovers 3% Hp each turn.

No Accessory
Regenerate+ 4%

Each Turn: Recovers 5% Hp each turn.

No Accessory
Regenerate++ 0.5%

Each Turn: Recovers 10% Hp each turn.

No Accessory
Endurance 12.5%

Each Turn: Recovers 9% Ep each turn.

No Accessory
Endurance+ 6%

Each Turn: Recovers 10% Ep each turn.

No Accessory
Endurance++ 1%

Each Turn: Recovers 20% Ep each turn.

No Accessory
Berserk 12.5%

Each Turn: Increases Str by 1% for each turn that has passed.

No Accessory
Berserk+ 6%

Each Turn: Increases Str by 2% for each turn that has passed.

No Accessory
Berserk++ 2%

Each Turn: Increases Str by 3% for each turn that has passed.

No Accessory
Durability 12.5%

Each Turn: Increases Vit by 3% for each turn that has passed.

No Accessory
Durability+ 6%

Each Turn: Increases Vit by 5% for each turn that has passed.

No Accessory
Durability++ 2%

Each Turn: Increases Vit by 7% for each turn that has passed.

No Accessory
Guardian 12.5%

Each Turn: Increases Res by 3% for each turn that has passed.

No Accessory
Guardian+ 6%

Each Turn: Increases Res by 5% for each turn that has passed.

No Accessory
Guardian++ 2%

Each Turn: Increases Res by 7% for each turn that has passed.

No Accessory
Persistence 12.5%

Each Turn: Increases Spd by 1% for each turn that has passed.

No Accessory
Persistence+ 6%

Each Turn: Increases Spd by 2% for each turn that has passed.

No Accessory
Persistence++ 2%

Each Turn: Increases Spd by 3% for each turn that has passed.

No Accessory
Erudition 12.5%

Each Turn: Increases Mgc by 1% for each turn that has passed.

No Accessory
Erudition+ 6%

Each Turn: Increases Mgc by 2% for each turn that has passed.

No Accessory
Erudition++ 2%

Each Turn: Increases Mgc by 3% for each turn that has passed.

No Accessory
Perception 12.5%

Each Turn: Increases Dex by 1% for each turn that has passed.

No Accessory
Perception+ 6%

Each Turn: Increases Dex by 2% for each turn that has passed.

No Accessory
Perception++ 2%

Each Turn: Increases Dex by 3% for each turn that has passed.

No Accessory
Foxy Magic 100%

Normal Attack: +10% Seal. +30% Light. Each Turn: Increases Spd by 1% for each turn that has passed.

Yes, the Fox Pendant Accessory
Lovely Butterfly 100%

Attack Skill Used: +10% Acc. Each Turn: Increases Mgc by 1% for each turn that has passed.

Yes, the Festival Mask Accessory
Accurate Hipster 100%

Attack Skill Used: +20% Acc.

Yes, the Frost Gem Accessory
Wandering Kitty 100%

Each Turn: Reduces Hp damage by 3%. Resists 100% Light damage.

Yes, the Striped Stockings Accessory
Feminine Yeti 100%

Each Turn: Reduces Ep damage by 6%. Resists 100% Water damage.

Yes, the Chin Belt Accessory
Patchworked 100%

Attack Skill Used: +10% Acc. Each Turn: Reduces Hp damage by 3%.

Yes, the Stuffed Toi Accessory
Confectionery 100%

Each Turn: Increases Dex by 1% for each turn that has passed. Resists 100% Dark damage.

Yes, the Piping Bag Accessory
Asgardian Angel 100%

Each Turn: Increases Vit by 1% for each turn that has passed. Increases Res by 1% for each turn that has passed.

Yes, the Passion Armor Accessory
Growing Shadow 100%

Each Turn: Increases Str by 1% for each turn that has passed. Increases Dark by 1% for each turn that has passed.

Yes, the Skull Tiara Accessory
Royal Wind 100%

Each Turn: Increases Mgc by 1% for each turn that has passed. Attack Skill Used: +10% Acc. Each Turn: Recovers 3% Hp each turn.

Yes, the Fae Crown Accessory
Herd Resistance 100%

Attack Skill Used: +10% Acc. Normal Attack: +10% Sleep. Each Turn: Resists 100% Dark damage.

Yes, the Apron Accessory
Filthy Prostitute 100%

Normal Attack: +5% Sleep. +10% Rot. +5% Venom. +5% Drain.

Yes, the Pimp Cane Accessory
Sweety Bunny 100%

Each Turn: Recovers 3% Hp each turn. Recovers 3% Ep each turn.

Yes, the Icecream Corsette Accessory
Dedicated Breeder 100%

Attack Skill Used: +5% Acc. Each Turn: Increases Mgc by 1% for each turn that has passed. Increases Dex by 1% for each turn that has passed.

Yes, the Breeder Ribbon Accessory
Enchanting Dragon 100%

Attack Skill Used: +10% Acc. Each Turn: Increases Light by 1% for each turn that has passed. Increases Fire by 1% for each turn that has passed.

Yes, the Sheer Gown Accessory
Ferocious Feline 100%

Each Turn: Recovers 5% Ep each turn. Attack Skill Used: +10% Acc.

Yes, the Dumbbell Accessory
Action Time 100%

Each Turn: Increases Spd by 1% for each turn that has passed. Attack Skill Used: +15% Acc.

Yes, the Dog Tags Accessory
Pop Star 100%

Attack Skill Used: +5% Acc. Each Turn: Recovers 3% Hp each turn. Resists 50% Light damage.

Yes, the Kitty Mic Accessory
Undead Witch 100%

Each Turn: Resists 50% Light damage. Recovers 5% Ep each turn.

Yes, the Pumpkin Earrings Accessory
Dual Angel 100%

Each Turn: Increases Str by 1% for each turn that has passed. Increases Mgc by 1% for each turn that has passed. Resists 25% Dark damage.

Yes, the Bladed Halo EX Accessory
Kinky Kitty 100%

Attack Skill Used: +10% Acc. Each Turn: Recovers 3% Hp each turn.

Yes, the Raver Glasses Accessory
Blood Lust 100%

Attack Skill Used: +10% Acc. Each Turn: Increases Dark by 1% for each turn that has passed. Normal Attack: +5% Drain.

Yes, the Meat Shield Accessory
Pure Filth 100%

Normal Attack: +5% Drain. +5% Venom. +2% Seal. +2% Stone.

Yes, the Gross Toilet Seat Accessory
Always Late 100%

Each Turn: Increases Str by 1% for each turn that has passed. Increases Mgc by 1% for each turn that has passed. Increases Light by 1% for each turn that has passed.

Yes, the Wonder Umbrella Accessory
Dracula Fan 100%

Each Turn: Resists 50% Light damage. Attack Skill Used: +5% Acc. Defend Used: 50% recovery chance from Drain.

Yes, the Dracula-Senpai Photo Accessory
Wandering Lady 100%

Each Turn: Increases Str by 1% for each turn that has passed. Increases Mgc by 1% for each turn that has passed. Increases Dex by 1% for each turn that has passed.

Yes, the Picnic Basket of Love Accessory
Degraded Slut 100%

Attack Skill Used: +10% Acc. Normal Attack: +10% Seal. Each Turn: Increases Str by 1% for each turn that has passed.

Yes, the Sexy Glasses Accessory
Infectious Evil 100%

Each Turn: Resists 75% Light damage. Resists 75% Fire damage. Resists 75% Earth damage.

Yes, the Festive Cape Accessory
Angry Goat 100%

Attack Skill Used: +10% Acc. Each Turn: Increases Str by 1% for each turn that has passed.

Yes, the Scented Panties Accessory
Magic of Yule 100%

Each Turn: Resists 50% Dark damage. Resists 50% Water damage.

Yes, the Festive Maid Outfit Accessory
Tails of Nine 100%

Attack Skill Used: +5% Acc. Each Turn: Recovers 5% Ep each turn. Resists 50% Fire damage.

Yes, the Foxy Sandals Accessory
Corrupted Wolf 100%

Attack Skill Used: +10% Acc. Normal Attack: +10% Sleep. Each Turn: Recovers 1% Ep each turn.

Yes, the Wolven Cockring Accessory
Red Rose 100%

Attack Skill Used: +10% Acc. Each Turn: Increases Mgc by 1% for each turn that has passed.

Yes, the Royal Mallet Accessory
Kitab al-Azif 100%

Attack Skill Used: +10% Acc. Each Turn: Increases Water by 1% for each turn that has passed. Normal Attack: +30% Water.

Yes, the Necronomicon Accessory
Royal Protection 100%

Attack Skill Used: +5% Acc. Each Turn: Increases Light by 1% for each turn that has passed. Recovers 3% Hp each turn.

Yes, the Royal Decree Accessory
Motherly Love 100%

Attack Skill Used: +10% Acc. Each Turn: Increases Earth by 1% for each turn that has passed.

Yes, the Lunch Box Accessory
Exotic Performer 100%

Attack Skill Used: +5% Acc. Each Turn: Increases Mgc by 1% for each turn that has passed. Increases Dex by 1% for each turn that has passed.

Yes, the Tassel Blades Accessory
Shadowspawn 100%

Each Turn: Resists 50% Light damage. Recovers 3% Hp each turn.

Yes, the Clockwork Heart Accessory
Black Cat 100%

Each Turn: Resists 50% Earth damage. Recovers 3% Ep each turn.

Yes, the Enchanted Broom Accessory
Draconic Warrior 100%

Each Turn: Resists 30% Water damage. Increases Str by 1% for each turn that has passed.

Yes, the Draconic Bikini Accessory
Digital Warfare 100%

Each Turn: Increases Dex by 1% for each turn that has passed. Recovers 5% Hp each turn.

Yes, the Nerfing Gun Accessory
Thieving Coon 100%

Each Turn: Increases Wind by 1% for each turn that has passed. Normal Attack: +20% Wind. Attack Skill Used: +5% Acc.

Yes, the Thief Dagger Accessory
Fire Fighter 100%

Normal Attack: Increased damage against Unliving Kin by 50%.Increased damage against Construct Kin by 50%. Each Turn: Recovers 1% Hp each turn.

Yes, the Fire Axe Accessory
Dream Shaman 100%

Each Turn: Recovers 3% Ep each turn. Attack Skill Used: +10% Acc.

Yes, the Shaman Rod Accessory
Office Worker 100%

Each Turn: Increases Spd by 1% for each turn that has passed. Recovers 1% Ep each turn. Resists 20% Dark damage.

Yes, the Hellish Pen Accessory
Gurl Gamer 100%

Each Turn: Recovers 5% Hp each turn. Attack Skill Used: +10% Acc.

Yes, the Neko Headphones Accessory
Tribal Warfare 100%

Attack Skill Used: +5% Acc. Normal Attack: +10% Drain. Each Turn: Recovers 3% Hp each turn.

Yes, the Tribal Headband Accessory
Spiritual Student 100%

Normal Attack: +30% Light. Each Turn: Resists 30% Dark damage.

Yes, the Boo Staff Accessory
Pumpkin Slave 100%

Normal Attack: +30% Dark. Each Turn: Resists 30% Light damage.

Yes, the Pumpkin King Staff Accessory
Halloween Slasher 100%

Each Turn: Recovers 5% Hp each turn. Attack Skill Used: +10% Acc.

Yes, the Split Mask Accessory
Field Pest 100%

Each Turn: Recovers 5% Ep each turn. Resists 30% Dark damage.

Yes, the Scarecrow Hat Accessory
Lifeguard 100%

Each Turn: Recovers 5% Hp each turn. Normal Attack: +30% Water.

Yes, the Lifeguard Gear Accessory
Crazy Business 100%

Attack Skill Used: +10% Acc. Each Turn: Recovers 5% Hp each turn.

Yes, the Big Money Tablet Accessory
Prudish Demon 100%

Attack Skill Used: +10% Acc. Each Turn: Resists 50% Light damage.

Yes, the Victorian Hat Accessory