Equip Enchantments in Puppet Nightmares

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Name Chance Effect Bound to a Particular Equip Enchantment Category
Roast 15%

Normal Attack: Increases action by 30% Fire.

No Weapon
Roast+ 12.5%

Normal Attack: Increases action by 60% Fire.

No Weapon
Roast++ 10%

Normal Attack: Increases action by 120% Fire.

No Weapon
Frigid 15%

Normal Attack: Increases action by 30% Water.

No Weapon
Frigid+ 12.5%

Normal Attack: Increases action by 60% Water.

No Weapon
Frigid++ 10%

Normal Attack: Increases action by 120% Water.

No Weapon
Billow 15%

Normal Attack: Increases action by 30% Wind.

No Weapon
Billow+ 12.5%

Normal Attack: Increases action by 60% Wind.

No Weapon
Billow++ 10%

Normal Attack: Increases action by 120% Wind.

No Weapon
Convulse 15%

Normal Attack: Increases action by 30% Earth.

No Weapon
Convulse+ 12.5%

Normal Attack: Increases action by 60% Earth.

No Weapon
Convulse++ 10%

Normal Attack: Increases action by 120% Earth.

No Weapon
Clear 15%

Normal Attack: Increases action by 30% Light.

No Weapon
Clear+ 12.5%

Normal Attack: Increases action by 60% Light.

No Weapon
Clear++ 10%

Normal Attack: Increases action by 120% Light.

No Weapon
Vile 15%

Normal Attack: Increases action by 30% Dark.

No Weapon
Vile+ 12.5%

Normal Attack: Increases action by 60% Dark.

No Weapon
Vile++ 10%

Normal Attack: Increases action by 120% Dark.

No Weapon
Dexterity 0.5%

Normal Attack: +1 Strike. Decreases action by -35% Str. Decreases action by -35% Mgc. Decreases action by -35% Dex. -25% Acc.

No Weapon
Skillful 0.5%

Attack Skill Used: +1 Strike. Decreases action by -35% Str. Decreases action by -35% Mgc. Decreases action by -35% Dex. -50% Acc.

No Weapon
Precision 15%

Attack Skill Used: +7% Acc. Normal Attack: +3% Acc.

No Weapon
Precision+ 10%

Attack Skill Used: +15% Acc. Normal Attack: +7% Acc.

No Weapon
Precision++ 6%

Attack Skill Used: +25% Acc. Normal Attack: +15% Acc.

No Weapon
Infector 15%

Normal Attack: +5% chance to inflict Venom Attack. Decreases action by -10% Mgc.

No Weapon
Infector+ 10%

Normal Attack: +10% chance to inflict Venom Attack. Decreases action by -15% Mgc.

No Weapon
Infector++ 6%

Normal Attack: +15% chance to inflict Venom Attack. Decreases action by -25% Mgc.

No Weapon
Dozer 15%

Normal Attack: +5% chance to inflict Sleep Attack. Decreases action by -10% Mgc.

No Weapon
Dozer+ 10%

Normal Attack: +10% chance to inflict Sleep Attack. Decreases action by -15% Mgc.

No Weapon
Dozer++ 6%

Normal Attack: +15% chance to inflict Sleep Attack. Decreases action by -25% Mgc.

No Weapon
Blinder 15%

Normal Attack: +3% chance to inflict Blind Attack. Decreases action by -10% Str.

No Weapon
Blinder+ 10%

Normal Attack: +6% chance to inflict Blind Attack. Decreases action by -15% Str.

No Weapon
Blinder++ 6%

Normal Attack: +10% chance to inflict Blind Attack. Decreases action by -25% Str.

No Weapon
Paralyzer 15%

Normal Attack: +3% chance to inflict Stone Attack. Decreases action by -10% Str.

No Weapon
Paralyzer+ 10%

Normal Attack: +6% chance to inflict Stone Attack. Decreases action by -15% Str.

No Weapon
Paralyzer++ 6%

Normal Attack: +10% chance to inflict Stone Attack. Decreases action by -25% Str.

No Weapon
Grave 15%

Normal Attack: +3% chance to inflict Death Attack. -15% Acc.

No Weapon
Grave+ 10%

Normal Attack: +6% chance to inflict Death Attack. -20% Acc.

No Weapon
Grave++ 6%

Normal Attack: +10% chance to inflict Death Attack. -25% Acc.

No Weapon
Necrosis 15%

Normal Attack: +5% chance to inflict Rot Attack. Decreases action by -10% Dex.

No Weapon
Necrosis+ 10%

Normal Attack: +10% chance to inflict Rot Attack. Decreases action by -15% Dex.

No Weapon
Necrosis++ 6%

Normal Attack: +15% chance to inflict Rot Attack. Decreases action by -25% Dex.

No Weapon
Shutter 15%

Normal Attack: +3% chance to inflict Seal Attack. -15% Acc.

No Weapon
Shutter+ 10%

Normal Attack: +6% chance to inflict Seal Attack. -20% Acc.

No Weapon
Shutter++ 6%

Normal Attack: +10% chance to inflict Seal Attack. -25% Acc.

No Weapon
Bleeder 15%

Normal Attack: +5% chance to inflict Drain Attack. Decreases action by -10% Dex.

No Weapon
Bleeder+ 10%

Normal Attack: +10% chance to inflict Drain Attack. Decreases action by -15% Dex.

No Weapon
Bleeder++ 6%

Normal Attack: +15% chance to inflict Drain Attack. Decreases action by -25% Dex.

No Weapon
Devil Hunter 12.5%

Normal Attack: Increased damage against Demon Kin by 25%.

No Weapon
Devil Hunter+ 6%

Normal Attack: Increased damage against Demon Kin by 50%.

No Weapon
Devil Hunter++ 4%

Normal Attack: Increased damage against Demon Kin by 100%.

No Weapon
Grave Marker 12.5%

Normal Attack: Increased damage against Unliving Kin by 25%.

No Weapon
Grave Marker+ 8.5%

Normal Attack: Increased damage against Unliving Kin by 50%.

No Weapon
Grave Marker++ 4%

Normal Attack: Increased damage against Unliving Kin by 100%.

No Weapon
Deconstructor 12.5%

Normal Attack: Increased damage against Construct Kin by 25%.

No Weapon
Deconstructor+ 6%

Normal Attack: Increased damage against Construct Kin by 50%.

No Weapon
Deconstructor++ 4%

Normal Attack: Increased damage against Construct Kin by 100%.

No Weapon
Wing Breaker 12.5%

Normal Attack: Increased damage against Winged Kin by 25%.

No Weapon
Wing Breaker+ 8.5%

Normal Attack: Increased damage against Winged Kin by 50%.

No Weapon
Wing Breaker++ 4%

Normal Attack: Increased damage against Winged Kin by 100%.

No Weapon
Trapper 12.5%

Normal Attack: Increased damage against Beast Kin by 25%.

No Weapon
Trapper+ 8.5%

Normal Attack: Increased damage against Beast Kin by 50%.

No Weapon
Trapper++ 4%

Normal Attack: Increased damage against Beast Kin by 100%.

No Weapon
Cold-Blooded Killer 12.5%

Normal Attack: Increased damage against Aquatic Kin by 25%.

No Weapon
Cold-Blooded Killer+ 8.5%

Normal Attack: Increased damage against Aquatic Kin by 50%.

No Weapon
Cold-Blooded Killer++ 4%

Normal Attack: Increased damage against Aquatic Kin by 100%.

No Weapon
Homicidal 12.5%

Normal Attack: Increased damage against Humanoid Kin by 25%.

No Weapon
Homicidal+ 8.5%

Normal Attack: Increased damage against Humanoid Kin by 50%.

No Weapon
Homicidal++ 4%

Normal Attack: Increased damage against Humanoid Kin by 100%.

No Weapon
Natural Deselection 12.5%

Normal Attack: Increased damage against Nature Kin by 25%.

No Weapon
Natural Deselection+ 8.5%

Normal Attack: Increased damage against Nature Kin by 50%.

No Weapon
Natural Deselection++ 4%

Normal Attack: Increased damage against Nature Kin by 100%.

No Weapon
Immunity 15%

Defend Used: 25% chance to prevent Drain. 25% chance to prevent Venom. 15% chance to prevent Stone. 25% chance to prevent Rot.

No Shield
Immunity+ 10%

Defend Used: 40% chance to prevent Drain. 40% chance to prevent Venom. 30% chance to prevent Stone. 40% chance to prevent Rot.

No Shield
Immunity++ 6%

Defend Used: 60% chance to prevent Drain. 60% chance to prevent Venom. 45% chance to prevent Stone. 60% chance to prevent Rot.

No Shield
Anti-Curse 15%

Defend Used: 15% chance to prevent Death. 15% chance to prevent Blind. 25% chance to prevent Sleep. 15% chance to prevent Seal.

No Shield
Anti-Curse+ 10%

Defend Used: 30% chance to prevent Death. 30% chance to prevent Blind. 40% chance to prevent Sleep. 30% chance to prevent Seal.

No Shield
Anti-Curse++ 6%

Defend Used: 45% chance to prevent Death. 45% chance to prevent Blind. 60% chance to prevent Sleep. 45% chance to prevent Seal.

No Shield
Recovery 10%

Defend Used: 35% recovery chance from Blind. 35% recovery chance from Venom.

No Shield
Recovery+ 6%

Defend Used: 70% recovery chance from Blind. 70% recovery chance from Venom.

No Shield
Recovery++ 2%

Defend Used: 100% recovery chance from Blind. 100% recovery chance from Venom.

No Shield
Reform 10%

Defend Used: 35% recovery chance from Seal. 35% recovery chance from Rot.

No Shield
Reform+ 6%

Defend Used: 70% recovery chance from Seal. 70% recovery chance from Rot.

No Shield
Reform++ 2%

Defend Used: 100% recovery chance from Seal. 100% recovery chance from Rot.

No Shield
Force 6%

Defend Used: Buffs 125% Str for the next turn.

No Shield
Aptitude 6%

Defend Used: Buffs 125% Mgc for the next turn.

No Shield
Sharpness 6%

Defend Used: Buffs 125% Dex for the next turn.

No Shield
Secure 6%

Defend Used: Buffs 175% Vit for the next turn.

No Shield
Reflective 6%

Defend Used: Buffs 175% Res for the next turn.

No Shield
Brisk 6%

Defend Used: Buffs 125% Spd for the next turn.

No Shield
Torch 12.5%

Normal Attack: Buffs 10% Fire. Attack Skill Used: Buffs 5% Fire.

No Headgear
Torch+ 8.5%

Normal Attack: Buffs 20% Fire. Attack Skill Used: Buffs 10% Fire.

No Headgear
Splash 12.5%

Normal Attack: Buffs 10% Water. Attack Skill Used: Buffs 5% Water.

No Headgear
Splash+ 8.5%

Normal Attack: Buffs 20% Water. Attack Skill Used: Buffs 10% Water.

No Headgear
Scare 12.5%

Normal Attack: Buffs 10% Dark. Attack Skill Used: Buffs 5% Dark.

No Headgear
Scare+ 8.5%

Normal Attack: Buffs 20% Dark. Attack Skill Used: Buffs 10% Dark.

No Headgear
Spark 12.5%

Normal Attack: Buffs 10% Light. Attack Skill Used: Buffs 5% Light.

No Headgear
Spark+ 8.5%

Normal Attack: Buffs 20% Light. Attack Skill Used: Buffs 10% Light.

No Headgear
Woosh 12.5%

Normal Attack: Buffs 10% Wind. Attack Skill Used: Buffs 5% Wind.

No Headgear
Woosh+ 8.5%

Normal Attack: Buffs 20% Wind. Attack Skill Used: Buffs 10% Wind.

No Headgear
Crack 12.5%

Normal Attack: Buffs 10% Earth. Attack Skill Used: Buffs 5% Earth.

No Headgear
Crack+ 8.5%

Normal Attack: Buffs 20% Earth. Attack Skill Used: Buffs 10% Earth.

No Headgear
Panther Eye 4%

Each Turn: +4% Acc.

No Headgear
Panther Eye+ 1%

Each Turn: +6% Acc.

No Headgear
Panther Eye++ 0.5%

Each Turn: +8% Acc.

No Headgear
Hellfire Guard 10%

Each Turn: Resists 50% Fire damage.

No Armor
Hellfire Guard+ 2%

Each Turn: Resists 100% Fire damage.

No Armor
Hellfire Guard++ 0.5%

Each Turn: Resists 200% Fire damage.

No Armor
Deep Sea Diver 10%

Each Turn: Resists 50% Water damage.

No Armor
Deep Sea Diver+ 2%

Each Turn: Resists 100% Water damage.

No Armor
Deep Sea Diver++ 0.5%

Each Turn: Resists 200% Water damage.

No Armor
Blackest Night 10%

Each Turn: Resists 50% Dark damage.

No Armor
Blackest Night+ 2%

Each Turn: Resists 100% Dark damage.

No Armor
Blackest Night++ 0.5%

Each Turn: Resists 200% Dark damage.

No Armor
Guardian Angel 10%

Each Turn: Resists 50% Light damage.

No Armor
Guardian Angel+ 2%

Each Turn: Resists 100% Light damage.

No Armor
Guardian Angel++ 0.5%

Each Turn: Resists 200% Light damage.

No Armor
Mother Earth 10%

Each Turn: Resists 50% Earth damage.

No Armor
Mother Earth+ 2%

Each Turn: Resists 100% Earth damage.

No Armor
Mother Earth++ 0.5%

Each Turn: Resists 200% Earth damage.

No Armor
Anti-Blast Field 10%

Each Turn: Resists 50% Wind damage.

No Armor
Anti-Blast Field+ 2%

Each Turn: Resists 100% Wind damage.

No Armor
Anti-Blast Field++ 0.5%

Each Turn: Resists 200% Wind damage.

No Armor
Growing Immunity 8.5%

Each Turn: Increases Venom resistance by 1% for each turn that has passed. Increases Blind resistance by 1% for each turn that has passed. Increases Rot resistance by 1% for each turn that has passed.

No Armor
Expanding Resist 8.5%

Each Turn: Increases Drain resistance by 1% for each turn that has passed. Increases Stone resistance by 1% for each turn that has passed. Increases Sleep resistance by 1% for each turn that has passed.

No Armor
Rising Freedom 6%

Each Turn: Increases Death resistance by 1% for each turn that has passed. Increases Seal resistance by 1% for each turn that has passed.

No Armor
Bodyguard 10%

Each Turn: Reduces Hp damage by 1%.

No Armor
Bodyguard+ 4%

Each Turn: Reduces Hp damage by 3%.

No Armor
Bodyguard++ 0.5%

Each Turn: Reduces Hp damage by 5%.

No Armor
Everlasting 10%

Each Turn: Reduces Ep damage by 1%.

No Armor
Everlasting+ 4%

Each Turn: Reduces Ep damage by 3%.

No Armor
Everlasting++ 0.5%

Each Turn: Reduces Ep damage by 5%.

No Armor
Regenerate 10%

Each Turn: Recovers 3% Hp each turn.

No Accessory
Regenerate+ 4%

Each Turn: Recovers 5% Hp each turn.

No Accessory
Regenerate++ 0.5%

Each Turn: Recovers 10% Hp each turn.

No Accessory
Endurance 12.5%

Each Turn: Recovers 9% Ep each turn.

No Accessory
Endurance+ 6%

Each Turn: Recovers 10% Ep each turn.

No Accessory
Endurance++ 1%

Each Turn: Recovers 20% Ep each turn.

No Accessory
Berserk 12.5%

Each Turn: Increases Str by 1% for each turn that has passed.

No Accessory
Berserk+ 6%

Each Turn: Increases Str by 2% for each turn that has passed.

No Accessory
Berserk++ 2%

Each Turn: Increases Str by 3% for each turn that has passed.

No Accessory
Durability 12.5%

Each Turn: Increases Vit by 3% for each turn that has passed.

No Accessory
Durability+ 6%

Each Turn: Increases Vit by 5% for each turn that has passed.

No Accessory
Durability++ 2%

Each Turn: Increases Vit by 7% for each turn that has passed.

No Accessory
Guardian 12.5%

Each Turn: Increases Res by 3% for each turn that has passed.

No Accessory
Guardian+ 6%

Each Turn: Increases Res by 5% for each turn that has passed.

No Accessory
Guardian++ 2%

Each Turn: Increases Res by 7% for each turn that has passed.

No Accessory
Persistence 12.5%

Each Turn: Increases Spd by 1% for each turn that has passed.

No Accessory
Persistence+ 6%

Each Turn: Increases Spd by 2% for each turn that has passed.

No Accessory
Persistence++ 2%

Each Turn: Increases Spd by 3% for each turn that has passed.

No Accessory
Erudition 12.5%

Each Turn: Increases Mgc by 1% for each turn that has passed.

No Accessory
Erudition+ 6%

Each Turn: Increases Mgc by 2% for each turn that has passed.

No Accessory
Erudition++ 2%

Each Turn: Increases Mgc by 3% for each turn that has passed.

No Accessory
Perception 12.5%

Each Turn: Increases Dex by 1% for each turn that has passed.

No Accessory
Perception+ 6%

Each Turn: Increases Dex by 2% for each turn that has passed.

No Accessory
Perception++ 2%

Each Turn: Increases Dex by 3% for each turn that has passed.

No Accessory
Depravity 4%

Each Turn: Increases Dark by 1% for each turn that has passed.

No Accessory
Charitability 4%

Each Turn: Increases Light by 1% for each turn that has passed.

No Accessory
Bounty of Nature 4%

Each Turn: Increases Earth by 1% for each turn that has passed.

No Accessory
Forcefulness 4%

Each Turn: Increases Wind by 1% for each turn that has passed.

No Accessory
Soaking 4%

Each Turn: Increases Water by 1% for each turn that has passed.

No Accessory
Furious 4%

Each Turn: Increases Fire by 1% for each turn that has passed.

No Accessory
Foxy Magic 100%

Normal Attack: +10% chance to inflict Seal Attack. Increases action by 30% Light. Each Turn: Increases Spd by 1% for each turn that has passed.

Yes, the Fox Pendant Accessory
Lovely Butterfly 100%

Attack Skill Used: +10% Acc. Each Turn: Increases Mgc by 1% for each turn that has passed.

Yes, the Festival Mask Accessory
Accurate Hipster 100%

Attack Skill Used: +20% Acc.

Yes, the Frost Gem Accessory
Wandering Kitty 100%

Each Turn: Reduces Hp damage by 3%. Resists 100% Light damage.

Yes, the Striped Stockings Accessory
Feminine Yeti 100%

Each Turn: Reduces Ep damage by 6%. Resists 100% Water damage.

Yes, the Chin Belt Accessory
Patchworked 100%

Attack Skill Used: +10% Acc. Each Turn: Reduces Hp damage by 3%.

Yes, the Stuffed Toi Accessory
Confectionery 100%

Each Turn: Increases Dex by 1% for each turn that has passed. Resists 100% Dark damage.

Yes, the Piping Bag Accessory
Asgardian Angel 100%

Each Turn: Increases Vit by 1% for each turn that has passed. Increases Res by 1% for each turn that has passed.

Yes, the Passion Armor Accessory
Growing Shadow 100%

Each Turn: Increases Str by 1% for each turn that has passed. Increases Dark by 1% for each turn that has passed.

Yes, the Skull Tiara Accessory
Royal Wind 100%

Each Turn: Increases Mgc by 1% for each turn that has passed. Attack Skill Used: +10% Acc. Each Turn: Recovers 3% Hp each turn.

Yes, the Fae Crown Accessory
Herd Resistance 100%

Attack Skill Used: +10% Acc. Normal Attack: +10% chance to inflict Sleep Attack. Each Turn: Resists 100% Dark damage.

Yes, the Apron Accessory
Filthy Prostitute 100%

Normal Attack: +5% chance to inflict Sleep Attack. +10% chance to inflict Rot Attack. +5% chance to inflict Venom Attack. +5% chance to inflict Drain Attack.

Yes, the Pimp Cane Accessory
Sweety Bunny 100%

Each Turn: Recovers 3% Hp each turn. Recovers 3% Ep each turn.

Yes, the Icecream Corsette Accessory
Dedicated Breeder 100%

Attack Skill Used: +5% Acc. Each Turn: Increases Mgc by 1% for each turn that has passed. Increases Dex by 1% for each turn that has passed.

Yes, the Breeder Ribbon Accessory
Enchanting Dragon 100%

Attack Skill Used: +10% Acc. Each Turn: Increases Light by 1% for each turn that has passed. Increases Fire by 1% for each turn that has passed.

Yes, the Sheer Gown Accessory
Ferocious Feline 100%

Each Turn: Recovers 5% Ep each turn. Attack Skill Used: +10% Acc.

Yes, the Dumbbell Accessory
Action Time 100%

Each Turn: Increases Spd by 1% for each turn that has passed. Attack Skill Used: +15% Acc.

Yes, the Dog Tags Accessory
Pop Star 100%

Attack Skill Used: +5% Acc. Each Turn: Recovers 3% Hp each turn. Resists 50% Light damage.

Yes, the Kitty Mic Accessory
Undead Witch 100%

Each Turn: Resists 50% Light damage. Recovers 5% Ep each turn.

Yes, the Pumpkin Earrings Accessory
Dual Angel 100%

Each Turn: Increases Str by 1% for each turn that has passed. Increases Mgc by 1% for each turn that has passed. Resists 25% Dark damage.

Yes, the Bladed Halo EX Accessory
Kinky Kitty 100%

Attack Skill Used: +10% Acc. Each Turn: Recovers 3% Hp each turn.

Yes, the Raver Glasses Accessory
Blood Lust 100%

Attack Skill Used: +10% Acc. Each Turn: Increases Dark by 1% for each turn that has passed. Normal Attack: +5% chance to inflict Drain Attack.

Yes, the Meat Shield Accessory
Pure Filth 100%

Normal Attack: +5% chance to inflict Drain Attack. +5% chance to inflict Venom Attack. +2% chance to inflict Seal Attack. +2% chance to inflict Stone Attack.

Yes, the Gross Toilet Seat Accessory
Always Late 100%

Each Turn: Increases Str by 1% for each turn that has passed. Increases Mgc by 1% for each turn that has passed. Increases Light by 1% for each turn that has passed.

Yes, the Wonder Umbrella Accessory
Dracula Fan 100%

Each Turn: Resists 50% Light damage. Attack Skill Used: +5% Acc. Defend Used: 50% recovery chance from Drain.

Yes, the Dracula-Senpai Photo Accessory
Wandering Lady 100%

Each Turn: Increases Str by 1% for each turn that has passed. Increases Mgc by 1% for each turn that has passed. Increases Dex by 1% for each turn that has passed.

Yes, the Picnic Basket of Love Accessory
Degraded Slut 100%

Attack Skill Used: +10% Acc. Normal Attack: +10% chance to inflict Seal Attack. Each Turn: Increases Str by 1% for each turn that has passed.

Yes, the Sexy Glasses Accessory
Infectious Evil 100%

Each Turn: Resists 75% Light damage. Resists 75% Fire damage. Resists 75% Earth damage.

Yes, the Festive Cape Accessory
Angry Goat 100%

Attack Skill Used: +10% Acc. Each Turn: Increases Str by 1% for each turn that has passed.

Yes, the Scented Panties Accessory
Magic of Yule 100%

Each Turn: Resists 50% Dark damage. Resists 50% Water damage.

Yes, the Festive Maid Outfit Accessory
Tails of Nine 100%

Attack Skill Used: +5% Acc. Each Turn: Recovers 5% Ep each turn. Resists 50% Fire damage.

Yes, the Foxy Sandals Accessory
Corrupted Wolf 100%

Attack Skill Used: +10% Acc. Normal Attack: +10% chance to inflict Sleep Attack. Each Turn: Recovers 1% Ep each turn.

Yes, the Wolven Cockring Accessory
Red Rose 100%

Attack Skill Used: +10% Acc. Each Turn: Increases Mgc by 1% for each turn that has passed.

Yes, the Royal Mallet Accessory
Kitab al-Azif 100%

Attack Skill Used: +10% Acc. Each Turn: Increases Water by 1% for each turn that has passed. Normal Attack: Increases action by 30% Water.

Yes, the Necronomicon Accessory
Royal Protection 100%

Attack Skill Used: +5% Acc. Each Turn: Increases Light by 1% for each turn that has passed. Recovers 3% Hp each turn.

Yes, the Royal Decree Accessory
Motherly Love 100%

Attack Skill Used: +10% Acc. Each Turn: Increases Earth by 1% for each turn that has passed.

Yes, the Lunch Box Accessory
Exotic Performer 100%

Attack Skill Used: +5% Acc. Each Turn: Increases Mgc by 1% for each turn that has passed. Increases Dex by 1% for each turn that has passed.

Yes, the Tassel Blades Accessory
Shadowspawn 100%

Each Turn: Resists 50% Light damage. Recovers 3% Hp each turn.

Yes, the Clockwork Heart Accessory
Black Cat 100%

Each Turn: Resists 50% Earth damage. Recovers 3% Ep each turn.

Yes, the Enchanted Broom Accessory
Draconic Warrior 100%

Each Turn: Resists 30% Water damage. Increases Str by 1% for each turn that has passed.

Yes, the Draconic Bikini Accessory
Digital Warfare 100%

Each Turn: Increases Dex by 1% for each turn that has passed. Recovers 5% Hp each turn.

Yes, the Nerfing Gun Accessory
Thieving Coon 100%

Each Turn: Increases Wind by 1% for each turn that has passed. Normal Attack: Increases action by 20% Wind. Attack Skill Used: +5% Acc.

Yes, the Thief Dagger Accessory
Fire Fighter 100%

Normal Attack: Increased damage against Unliving Kin by 50%. Increased damage against Construct Kin by 50%. Each Turn: Recovers 1% Hp each turn.

Yes, the Fire Axe Accessory
Dream Shaman 100%

Each Turn: Recovers 3% Ep each turn. Attack Skill Used: +10% Acc.

Yes, the Shaman Rod Accessory
Office Worker 100%

Each Turn: Increases Spd by 1% for each turn that has passed. Recovers 1% Ep each turn. Resists 20% Dark damage.

Yes, the Hellish Pen Accessory
Gurl Gamer 100%

Each Turn: Recovers 5% Hp each turn. Attack Skill Used: +10% Acc.

Yes, the Neko Headphones Accessory
Tribal Warfare 100%

Attack Skill Used: +5% Acc. Normal Attack: +10% chance to inflict Drain Attack. Each Turn: Recovers 3% Hp each turn.

Yes, the Tribal Headband Accessory
Spiritual Student 100%

Normal Attack: Increases action by 30% Light. Each Turn: Resists 30% Dark damage.

Yes, the Boo Staff Accessory
Pumpkin Slave 100%

Normal Attack: Increases action by 30% Dark. Each Turn: Resists 30% Light damage.

Yes, the Pumpkin King Staff Accessory
Halloween Slasher 100%

Each Turn: Recovers 5% Hp each turn. Attack Skill Used: +10% Acc.

Yes, the Split Mask Accessory
Field Pest 100%

Each Turn: Recovers 5% Ep each turn. Resists 30% Dark damage.

Yes, the Scarecrow Hat Accessory
Lifeguard 100%

Each Turn: Recovers 5% Hp each turn. Normal Attack: Increases action by 30% Water.

Yes, the Lifeguard Gear Accessory
Crazy Business 100%

Attack Skill Used: +10% Acc. Each Turn: Recovers 5% Hp each turn.

Yes, the Big Money Tablet Accessory
Prudish Demon 100%

Attack Skill Used: +10% Acc. Each Turn: Resists 50% Light damage.

Yes, the Victorian Hat Accessory
Fallen Valkyrie 100%

Attack Skill Used: +10% Acc. Normal Attack: +20% Acc.

Yes, the Sword Spear Accessory
Hateful Cat 100%

Each Turn: Resists 25% Light damage. Normal Attack: Increases action by 10% Dark. +5% chance to inflict Death Attack.

Yes, the Shadow Coat Accessory
Lovable Boxer 100%

Each Turn: Resists 40% Dark damage. Recovers 3% Hp each turn.

Yes, the Hearty Knee Pads Accessory
Cotton Pie 100%

Each Turn: Increases Spd by 1% for each turn that has passed. Recovers 3% Hp each turn.

Yes, the Pink Sheers Accessory
Wild Cat 100%

Each Turn: Increases Spd by 1% for each turn that has passed. Normal Attack: +5% chance to inflict Drain Attack.

Yes, the Wooden Targa Accessory
Phleboobomist 100%

Each Turn: Increases Dex by 1% for each turn that has passed. Resists 30% Light damage.

Yes, the Shot Gun Accessory
Gender Fluidist 100%

Each Turn: Increases Mgc by 1% for each turn that has passed. Attack Skill Used: +5% Acc. Each Turn: Recovers 1% Hp each turn.

Yes, the Leaf Bra Accessory
Oil Spiller 100%

Each Turn: Increases Str by 1% for each turn that has passed. Resists 30% Light damage.

Yes, the Seashell Pendant Accessory
Water Crasher 100%

Each Turn: Increases Spd by 1% for each turn that has passed. Resists 30% Fire damage.

Yes, the Squidlet Shirt Accessory
Ghost Hunter 100%

Normal Attack: Increased damage against Unliving Kin by 100%. Attack Skill Used: Increased damage against Unliving Kin by 25%.

Yes, the Ghostzapping Jump Suit Accessory
Game Addict 100%

Attack Skill Used: +5% Acc. Normal Attack: +5% Acc. +5% chance to inflict Venom Attack. +1% chance to inflict Seal Attack.

Yes, the Game Controller Accessory
Field Worker 100%

Each Turn: Increases Earth by 1% for each turn that has passed. Normal Attack: Increases action by 20% Earth.

Yes, the Straw Hat Accessory
Wind Awaker 100%

Each Turn: Resists 25% Earth damage. Normal Attack: Increases action by 25% Wind.

Yes, the Killer Cowl Accessory
Lost Hope 100%

Each Turn: Recovers 2% Hp each turn. Attack Skill Used: +10% Acc. Normal Attack: +10% Acc.

Yes, the Face Powder Accessory
Burning Hatred 100%

Each Turn: Recovers 3% Hp each turn. Attack Skill Used: +10% Acc.

Yes, the Burnt Split Dress Accessory
Insane Disease 100%

Normal Attack: +5% chance to inflict Seal Attack. +5% chance to inflict Blind Attack. +5% chance to inflict Stone Attack. +5% chance to inflict Death Attack.

Yes, the Rotting Tube Top Accessory
Lustful Desire 100%

Each Turn: Recovers 3% Ep each turn. Resists 30% Fire damage.

Yes, the Summer Slut Wear Accessory
Will of the Mistress 100%

Attack Skill Used: +10% Acc. Each Turn: Resists 50% Water damage.

Yes, the Goddess Necklace Accessory
Hot and Fresh 100%

Attack Skill Used: +10% Acc. Normal Attack: +10% Acc. Increases action by 20% Fire.

Yes, the Pizza Slut Hat Accessory
Demonic Slave 100%

Attack Skill Used: +10% Acc. Normal Attack: +10% Acc. Increases action by 20% Dark.

Yes, the Demon Slut Heels Accessory
Ferocious Rabbit 100%

Attack Skill Used: +10% Acc. Normal Attack: +10% Acc. Increases action by 20% Wind.

Yes, the Torn Bikini Accessory